Arts Spamfest

Introduction

Starting up the list of Arts card-oriented team archetypes, we have the Arts spamfest. This team is one of the easiest to build with a budget team, due to a prevalence of low-rarity servants which role effectively with information technology, and there but beingness really one SSR servant whom is essential to the effectiveness of the team archetype. This team aims to throw out as many Noble Phantasms every bit possible in a brusk timespan, racking up mass amounts of damage and buffs. However, usually such an ideal scenario requires vast buff stacking and skill levelling to accomplish, and then this team archetype only actually reaches its total potential once reaching skill level 10 becomes an accomplishable feat.

Strengths

Strengths

  • Very safety and reliable harm, not relying on RNG or adept card layouts to hit difficult, since NP'south are always accessible in the bill of fare select.
  • Easily producible on a budget.
  • Oft the best team archetype for high-difficulty quests when you don't have the team members for a Buster Critfest team.

Weaknesses

Weaknesses

  • Regular card damage is amidst the lowest of whatever team classic, due to the need to formulate Arts bondage and a lack of stars flying around…unremarkably.
  • Dependant on having an uncommonly stiff offensive Arts NP unit. If the damage of the NP y'all're spamming with isn't high in the first place, you lot don't tend to get anywhere.

Battle Strategy

Battle Strategy

The key to existence successful with this team archetype is to keep a proper rotation of NP'south agile while keeping important skills in reserve. Do I need to utilise that Arts buff now? Do I need the damage? Should I utilize this defensive skill now or keep it? Managing skill and NP timings is one of the more difficult skills to garner from playing FGO, and this team archetype arguably requires them the near.

Generally speaking, nonetheless, keep high-cooldown defensive skills and offensive skills in reserve, while utilizing back up Noble Phantasms whenever possible as to not waste product NP gauge. As you may imagine, Arts cards are the highest priority for this team, and Arts chains should be formed whenever possible in order to employ more and more Noble Phantasms.

Once the 'boss unit of measurement' of the quest is reached, offload every required offensive buff and hit them as hard as yous tin with your offensive servant(s). In some cases it'south ameliorate to perform a NP chain for overcharge bonuses, simply usually producing an Arts Brave Concatenation is the ideal way to increase both damage and potential for further NP spam.

For CE'southward in this archetype, Arts booster and NP gain CE's are naturally the best options. Formalcraft, Prisma Cosmos, Puchi Devil and Divine Feast are excellent choices, every bit are any Arts boost / NP gain hybrid CE'due south which come along later downwardly the line. Calculation to that, Slice of year 2030 is also a good option, allowing you to go critical stars which are ordinarily low in supply in this team. Though unlikely to be available to about players, whatever bond CE's which grant a team boost to NP gain or Arts cards are as well skilful options.

Primal Members

Key Members

Medea is, on the whole, the best unit for this team archetype available. With a powerful NP gauge accuse skill, high NP proceeds, a plumbing equipment bill of fare set, and most importantly a very spammable NP, she's practically tailor-fabricated for this team. Once she gets her NP interlude and skill strengthening this becomes doubly true, with a NP5 Medea hurting quite a large despite her low damage multiplier, and having a powerful targetable NP gain vitrify at her disposal to further aid the team's goals. Furthermore, her skillset and NP side-consequence are both excellent at providing utility to the team.

Robin, even in JP FGO, holds the title of 'Rex of Single Target Damage' versus whatever enemy type. Though his skillset on first glance is fairly mediocre, his Noble Phantasm has an extremely powerful overcharge effect, being able of out-damaging even SSR servants' NP'south when striking a poisoned enemy. Furthering this, he has excellent NP gain and a skill to bolster his NP gain farther, making him perfect for this team archetype. Robin'south ability only becomes greater when he gains his skill strengthening, giving him arguably one of the best dodge skills in the game, letting him pierce pesky dodge skills and produce a huge chunk of stars simultaneously.

Vlad is the first SSR to grace the recommendations and, for some, questionably so. Vlad is known to have some issues equally a servant, primarily his terrible NP gain and mediocre damage output compared to other Berserkers due to his lack of an offensive steroid and BBAAQ card set. Even so, for this team archetype, Vlad excels. His NP refund is one of the highest in the game, at 15% estimate base of operations, and this merely increases further with NP proceeds and Arts buffs thrown on him. Furthermore, the stars produced from his NP allow himself and his team to crit on the following turn, further filling their gauges. While his NP impairment in the vanilla game is mediocre, he somewhen gets both a NP interlude and a skill strengthening much afterward, vastly improving his harm output while maintaining his above-boilerplate immovability for a Berserker.

While at first glance Mozart'southward kit is rather mediocre, possessing weaker support skills than his fellow Pulley, Hans, while also lacking a tertiary skill until his skill strengthening. Withal, Mozart quite chiefly possesses a team Arts boost vitrify, with a fairly large number backside information technology and a short cooldown. By and large speaking, supportive Arts buffs are harder to come by than the other kinds, especially at the strength Mozart offers. Combined with the reasonably good debuffs he can provide with his Noble Phantasm, he's worth because for this team archetype if your options for superior support servants are lacking.

George is an aberrant member on this list, however information technology is for like reasons as to why Leonidas is present on this guide equally well. For a two* Servant, Georgios has an incredibly solid skill set, with inarguably the best taunt in the game, even in JP, and two handy defensive skills, all of which come together to make him a superb tank. Nonetheless, for this team archetype, Georgios excels in spamming his Noble Phantasm. Due to his proficient base NP gain, reasonable hitcount on his NP and skillful sum of Arts cards, this Rider is more than than capable of using his NP in succession with team support and crit stars aplenty, not only allowing him to spit out harm, but also offload a powerful defensive buff on himself. Georgios is a strong pick on the whole, and perhaps that speaks for why he'south the merely release Bronze servant to never receive a NP interlude or skill strengthening.

Tamamo is the centrepiece of this team archetype, and for skillful reason. She possesses two adept defensive stalling skills, a well-rounded sum of heals from both her skills and NP, and unmatched benefits to aid any Arts spam team. Fox Wedding gives the biggest Arts boost buff in the game, providing a 50% bonus for 3 turns, while too sitting on a very depression cooldown. Meanwhile, her Noble Phantasm reduces the cooldown of the ally team's skills by a further turn, while besides healing the squad and charging their NP gauges slightly. While she herself cannot provide any straight offensive power, her unabridged kit is unmatched in providing a tanky, offensive and utility-oriented support who fits this kind of team composition like a glove.

Nero Bride is a strong selection for this squad archetype, only in a more offensively-oriented fashion. Helpmate is often called the "back up Saber", possessing three targetable buffs with incredibly potent effects, including a 50% NP gain buff for three turns. This buff solitary is incredibly useful for Arts spam teams, merely she as well packs splendid defensive and offensive buffs, as well equally stiff potential on her own to bring the hurting with her NP's post-interlude damage and high base NP gain. While non necessary to complete this team archetype, when paired with Tamamo she can really bring it to new heights.

As i of the before welfare servants added to the game, and the outset collab servant, Ryougi stands out quite prominently. Compared to most Assassins she's strongly Arts-oriented, with 3 Arts cards in her deck including her NP, and a powerful Arts booster skill to aid with them further. The reason Ryougi is on this list, even so, is simply due to how much damage she deals with her Noble Phantasm compared to typical Arts spam team options. Compared to a NP1 Vlad with his skill strengthening and NP interlude, Ryougi however deals nearly double his damage in a single NP before grade advantage is accounted for, despite the rarity gap between them. This is mostly due to the fact Ryougi gets a gratuitous NP5 from farming event materials, while packing a powerful harm steroid. When Riders are plentiful and Tamamo feels threatened, Ryougi is more than a reliable bet.

The star of the first summer event in FGO, Archer Altria sets out to impress. Simply put, she's the unmarried best single-target NP spammer in the entire game, and she couldn't practice it without Arts cards. Not but tin can she pump out her NP beyond multiple turns consistently without further support, only she aids her team with an offensive damage and star generation vitrify, as well as having a powerful emergency heal if she gets badly damaged. When she has the proper team backing her, information technology can feel similar Swimsuit Altria makes the game tooeasy.

Future Stars

Future Stars

CasGil is an abnormal option for this team archetype, and one oft-overlooked. As an Arts-oriented Caster, he possesses a very powerful support skillset, including high-ranking Charisma, the all-time star generation buff in the game and a reasonably strong team Arts buff, packaged with a debuff success chance buff. If that weren't enough, he also has a good AOE Arts NP with reasonably high NP guess refund and a team defense force buff packaged into it. When CasGil is properly placed into this team archetype, he can aid the squad's offensive power, utility, defensive power and impairment output personally, all in ane. He may exist a while off compared to some others on the list, just he's well worth the wait.

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